How to Cull Hundreds of AI-Generated Images
The easiest way to cull hundreds of AI-generated images is to stop looking at them one at a time. get the whole body of work in front of you, remove the obvious misses, group similar generations, compare the close calls and then make the edit based on what the campaign needs.
Sounds obvious when you say it like that.
It gets surprisingly difficult around image 147.
The Wall
Start by seeing everything.
This was actually the problem that made me build WALLPAPrrr in the first place. I had generated over 100 images for one campaign and was trying to review them in a folder, opening one, closing it, opening another, trying to remember whether image 68 was better than image 94.
It wasn't working.
Once the whole campaign is on one wall, you start seeing things you couldn't see before. repeated poses, repeated compositions, colors you're relying on too much, the one weird image that's completely different from everything else.
That's the point of a contact sheet, basically. Context.
The First Cut
Don't find the winners yet.
Just get rid of the obvious no's.
Broken anatomy, wrong product, bad composition, weird face that isn't weird in an interesting way, whatever clearly isn't making the campaign.
This pass should be fast. If you have to stare at an image for 45 seconds trying to convince yourself it's good, leave it for now.
The Clusters
Now look for the cousins.
This is one of the stranger things about generative AI. You can have 300 generations without actually having 300 different ideas.
Sometimes you've got like 14 ideas with a lot of cousins.
Same pose, slightly different face, slightly different lighting, camera moved six inches.
Put those images together and make them compete with each other. You probably don't need seven.
The Gap
Now stop looking at what's bad and look at what you actually have.
Maybe you've got 35 beautiful environmental shots and two close-ups.
Maybe the product barely appears.
Maybe every image is shot from the same camera height.
Maybe you've got five potential hero images but nothing that gives the campaign a quiet moment.
Culling is useful because it doesn't only tell you what to delete. It tells you what you still need to make.
That's a much better reason to generate again than just... generating again.
The Edit
Eventually you might go from 200 to 80, 80 to 30, 30 to 15.
The exact number doesn't matter.
What matters is getting to the point where you're not looking at a folder of generations anymore.
You're looking at the campaign.
That's what WALLPAPrrr is built for. It's an AI image culling and campaign-curation workspace for this weird middle stage between generating everything and deciding what actually deserves to stay.
At some point you have to stop prompting.